package com.game.World;

public class Monster extends Character {

	public Monster(int lvl,
						int HP,
						int MP,
						int Str,
						int Agl,
						int Int) {
		
		moveOnItAbility = false;
		description = "Agly moster";
		image = null;
		useAbility = true;
		
		
		this.lvl = lvl;
		this.health_current = HP;
		this.health_max = HP;
		this.streange = Str;
		this.agility = Agl;
		this.intellegence = Int;
	}
	
	
	@Override
	boolean fight(Character character) {
		
		
		
		
		return false;
		// TODO Auto-generated method stub

	}

	@Override
	public void use() {
		//fight();
	}
	
}
